Growing Pains: A History of esports' worst, most infamous and game changing scandals Part21/20/2019 Though the accusations initially began online, Riot's internal investigation found that five instances of the players looking up at the jumbotron took place. The most severe of which occurred during a match between Korea's Azubu Frost and the North America's Team SoloMid. Woong, the AD carry for Azubu Frost was caught looking at the venue screen and the team subsequently modified their gameplay based on the information gathered. Effectively nullifying TSM's level one strategy. The first game was kind of disappointing to me mainly because they did cheat. Though some people questioned exactly how advantageous the screen watching was, the community was furious and esports' integrity was once again under the microscope In 2013, esports as a whole took a giant leap forward Casinoslots New Zealand.
League of Legends hosted the most viewed esports event of the year, with 32 million unique viewers, an exponential growth from 2012's 8.2 million. And Dota 2's The International tournament handed out over 2.8 million dollars in prize money. But as the scene attracted more views and higher payouts, it also attracted more people. Some of which did not have the industry's best interests at heart. In 2013, Alexei "Solo" Berezin famously threw a dota 2 match for 322 dollars They just run in there to die! and a rogue employee at ESEA uploaded malware into the company's software allowing him to farm bitcoins unbeknownst to the software's users. The malware initially began as an experiment run by ESEA on two of their own admins computers for the purposes of testing Bitcoin integration for their clients, but the company eventually decided to scrap the project. Though the project was scrapped, one of the employees involved in the beta tests decided to use the code to mine bitcoins for personal gain. That's..that's unreal. Absolutely is, I can't believe it. I think most people couldn't. due to the excessive strain that mining put on users computers, many ESEA users were left with fried video cards and astronomical electricity bills. In the end, a class-action lawsuit saw ESEA hit with a 1 million dollar fine for a combined total gain of just over 3700 dollars. I've noticed that, they kind of messed themselves up with the money situation. In 2014, the entire International esports Federation was exposed for having a male's only rule that excluded females from participating in their hearthstone tournament for the upcoming IeSF World Championships. The controversy first took off when a redditor posted a picture of the ruling outlined in the Finnish IeSF qualifier leading up to the main tournament. Questioning the organizer's decision to separate the two genders. When the IeSF stepped in to defend themselves, they said that their decision to separate the two genders was part of their efforts to try and legitimize esports as an actual sport. We have evidence that this actually happened so. Yeah. The world was furious. No one could understand how such an outdated policy could still exist, let alone be upheld for such ridiculous reasons. Finally, just a day after the IeSF statement went viral, the company decided to open up its tournaments to all participants. A huge victory guys a huge victory. Yeah. Yeah, well done and well played.
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